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Spatial Audio at VSS
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Spatial Audio

Overview

Sound placed precisely in space.

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Spatial audio changes what's possible in an immersive environment. When sound can move on all three axes, not just left and right but height and depth, the relationship between audio and visual becomes a design system rather than two parallel tracks.

VSS has implemented L-Acoustics L-ISA spatial audio across immersive installations including PYRA, running 18 channels over Dante. The speaker system is mapped in a 3D environment for audio routing. Sound placement is refined through a bidirectional workflow with the visual team. Content loops fed back and forth until the spatial positioning is right. Everything locked to time code.

The result is an experience where the sound and the light are designed together from the start. Not mixed at the end.

Spatial Audio at VSS
Spatial Audio at VSS
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